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src/part2/objects.md
@@ -45,7 +45,7 @@ First off, when the Game Boy is powered on, OAM is filled with a bunch of semi-r
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Let's fix that by first clearing OAM before enabling objects for the first time.
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Let's add the following just after the `CopyTilemap` loop:
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-```rgbasm
+```rgbasm,linenos,start={{#line_no_of "" ../../unbricked/objects/main.asm:clear-oam}}
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{{#include ../../unbricked/objects/main.asm:clear-oam}}
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```
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